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Tv tropes the italian man who went to malta
Tv tropes the italian man who went to malta









tv tropes the italian man who went to malta

There she will run into a hooded figure, unless she comes out onto the balcony, after which it turns out that instead of the ballroom there will be cargo hold. Fliss will continue to walk through the corridors and come across the ballroom. Fliss is forcefully escorted through the workshop by Danny, who will then flee in panic due to an unknown threat.However, over time, they separate: Fliss (with Brad or not) is caught by one of the pirates, Danny, in an attempt to reclaim the distibutor cap and Conrad is separated from Alex and Julia, following their captured companion(s).

tv tropes the italian man who went to malta

Minutes after boarding the ship, the fishermen lock the protagonists in a dark room, but they manage to escape.Īs soon as the protagonists run away from the pirates, they get the opportunity to explore the ship. The fishermen decide to board the ship, and Junior takes the distributor cap from the Duke so that the protagonists can't escape via that boat. The Curator comments on the outcome of the attack and offers a bit of advice to the player saying that everything is not as they should be, regretting he should not have said that thereafter.Ĭaught in a violent storm, Duke crashes into a rusty freighter from WWII: the abandoned SS Ourang Medan. Danny then discovers the coordinates of the Manchurian Gold and shows it to Olson, the leader of the fishermen, who decide to retrieve the treasure and brings the prisoners along. The plan could end up with Conrad dying, escaping successfully, or being caught by the fishermen. When the fishermen take Fliss away, Conrad comes up with a plan to attack them directly or escape with their speedboat.

tv tropes the italian man who went to malta

They take hostage and tie up all the protagonists in the biggest cabin, except for Brad, who managed to hide under the bed. Later as they gather up talking about the things they found, Fliss scolds them for messing with the soldiers' grave and asking them to respect them, before the group ends their night with a ghost story.ĭuring the night, while the group slept, the three fishermen, Olson, Junior and Danny, crept aboard the duke. He also adds the player has made choices that the protagonists will value later on.Īs the night comes in, the couple can talk about their new life as Brad tries to find Conrad. The player meets with the Curator again, who briefly discusses the personality of each protagonist and the relationship between them. Julia can then show her marriage ring to the others, who congratulate them and ask for celebration. As the couple emerges from their "underwater mission", they will ask what happened up there, whom Fliss can try to dismiss it or blame Conrad. The fishermen ask reparation but Conrad dismisses them mockingly. Meanwhile, Conrad and Fliss encounter a group of three fishermen whose boat was damaged by the Duke of Milan's recoil cable. When their guesses are correct, Alex and Julia dive to the wreck and can take the items with them as souvenirs. In the present day, brothers Alex and Brad, along with Alex's girlfriend Julia, her brother Conrad and the captain of the Duke of Milan Fliss, go on a trip in search of the WWII wreck plane that is rumored to have sunk in the South Pacific Ocean. All other crew members also die and the ship becomes a ghost ship.Īs soon as the prologue ends, the player is introduced to the Curator, who introduces himself explaining his entire role while being the accomplice of the player and recording everything that happens as the story progresses. On the way, they split up and after reaching Cargo Hold 2, they encounter menacing beings who kill them. Having reached Cargo Hold 3, the guys hear shots and armed, go to the neighboring cargo hold. Exploring the apparently empty ship, they stumble upon several corpses and the sergeant who arrested them, who behaved strange and paranoid. Joe wakes up in sick bay and goes out into the corridor to find Charlie trapped in the brig. While they take turns playing punch dummy games in one of the multiple stores, they also consult a fortune teller who predicts them death and doom.īack on the ship, the drunk guys start a fight, but they are stopped by one of the sergeants and arrested. Joe and Charlie, two privates of the ship, are on Manchuria's shore leave and wander in a market.

tv tropes the italian man who went to malta

In post-World War II, an American warship is stopping in a Chinese port while making the final preparations to set sail.











Tv tropes the italian man who went to malta